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Bored Ghost

A storytelling podcast that uses games to drive the stories. We play a variety of games, from Indy Published Collaborative Storytelling games to traditional Role-Playing Games, all with the intent to tell a cohesive and finite story in about two episodes.
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Now displaying: Category: the fool's journey
Jun 5, 2019

"Do not be afraid; our fate
Cannot be taken from us; it is a gift." 
— Dante Alighieri

The three join to spin, measure and cut a handful of lives that span time and worlds.

 

The Fool's Journey is designed by Cheyenne Wall-Grimes and published by Glittercats Fine Amusements. Check out our rules primer here.

The Framing:

We're assuming the roles of the three fates, Atropos, Lachesis, and Clothos and using the following script for our framing.

One Player: We are the three, sometimes called women, sometimes goddesses, sometimes one who is three, sometimes three who are one. Those who have loved us call us the Graces, those who fear us the Furies. They have called us the Parcae, Matronae, the Norns, the Moirai, the Fates.

1st: The first of us, youngest and oldest, is Clotho - the spinner, who creates the thread from the raw stuffs

 

2nd: The second of us, the eternal and ever-changing, is Lachesis - the allotter, who measures the thread and tests its strength

 

3rd: The last of us all, the oldest and the youngest, is Atropos - the unturnable, who cuts the thread and marks the end.

 

1st: Sisters, we have come to the table to tell a life

Hand each player a suit of cards and place the Major Arcana Aside

2nd: Sisters, we begin as all lives begin, a fool at the start and a death at the end

Place the Death Card to the right and the fool card to the left, shuffle the rest of the arcana

3rd: Sisters, we will take measure of this life and test its integrity

PHASE ONE

1st: Sisters, we can stir the pool before the child emerges. I choose to...


2nd: Sisters, we can adjust the slope of the path before the child steps. I choose to…


3rd: Sisters, we can darken the sky before the child opens their eyes. I choose to…

PHASE TWO.

UNISON: This life is spun, measured, and cut.

The Tarot:

We're using the Aquarian Tarot from David Palladini

Find Joe DeSimone on twitter @iheartfargo 

Find John on twitter @LordJoho

Find Ken on twitter @Berlingsbeard

Follow us on twitter @boredghostworld

Our Bored Ghost theme song is by the amazing Pat Cupples, see his band website Hotels and Highways.

Bored Ghosts we hope you found some distraction from your eternity in the void this week!

May 29, 2019

"Once you make a decision, the universe conspires to make it happen." 
— Ralph Waldo Emerson

The three join to spin, measure and cut a handful of lives that span time and worlds.

The Fool's Journey is designed by Cheyenne Wall-Grimes and published by Glittercats Fine Amusements. Check out our rules primer here.

The Framing:

We're assuming the roles of the three fates, Atropos, Lachesis, and Clothos and using the following script for our framing.

One Player: We are the three, sometimes called women, sometimes goddesses, sometimes one who is three, sometimes three who are one. Those who have loved us call us the Graces, those who fear us the Furies. They have called us the Parcae, Matronae, the Norns, the Moirai, the Fates.

1st: The first of us, youngest and oldest, is Clotho - the spinner, who creates the thread from the raw stuffs

 

2nd: The second of us, the eternal and ever-changing, is Lachesis - the allotter, who measures the thread and tests its strength

 

3rd: The last of us all, the oldest and the youngest, is Atropos - the unturnable, who cuts the thread and marks the end.

 

1st: Sisters, we have come to the table to tell a life

Hand each player a suit of cards and place the Major Arcana Aside

2nd: Sisters, we begin as all lives begin, a fool at the start and a death at the end

Place the Death Card to the right and the fool card to the left, shuffle the rest of the arcana

3rd: Sisters, we will take measure of this life and test its integrity

PHASE ONE

1st: Sisters, we can stir the pool before the child emerges. I choose to...


2nd: Sisters, we can adjust the slope of the path before the child steps. I choose to…


3rd: Sisters, we can darken the sky before the child opens their eyes. I choose to…

PHASE TWO.

UNISON: This life is spun, measured, and cut.

The Tarot:

We're using the Aquarian Tarot from David Palladini

Find Joe DeSimone on twitter @iheartfargo 

Find John on twitter @LordJoho

Find Ken on twitter @Berlingsbeard

Follow us on twitter @boredghostworld

Our Bored Ghost theme song is by the amazing Pat Cupples, see his band website Hotels and Highways.

Bored Ghosts we hope you found some distraction from your eternity in the void this week!

May 29, 2019

This is a brief overview that lays out the rules summary of The Fool's Journey by Cheyenne Grimes (find them on twitter @cheyennergrimes). Purchase a copy here. Find more about their design company Glitter Cats Fine Amusements on twitter @PlayGlittercats and online here.

Recommended number of players: 2-4 players, Play time around 30 minutes.

To play you'll need:
Rulebook,
Tarot Cards (any standard deck will do- the art can inspire the tales so you can play with different flavor using different decks),
A pool of six-sided dice.

The Fool's Journey is a GM-less game of lightly competitive bidding to control a timeline, followed by a round of storytelling, much like a campfire tale telling session.

We recommend picking the PDF or Physical copy from Indy Press Revolution.

Follow us on twitter @boredghostworld

Our Bored Ghost theme song is by the amazing Pat Cupples, see his band website Hotels and Highways.

Bored Ghosts we hope you found distraction from your eternity in the void this week!

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