This is a brief overview that lays out the rules summary of Damn the Man Save the Music by Hannah Shaffer (on twitter @handbandit). The game is published by Make Big Things.
Recommended number of players: 4-5, Play time from 3 hours
To play you'll need:
Rulebook
4 white 6-sided dice
4 black 6-sided dice
Standard playing card deck w/ Jokers removed
Character Sheets
Index Cards
Writing Utensils
Damn the Man Save the Music is a GM'd game that has you playing employees at a failing record store in the '90s.
We recommend picking the physical copy at your friendly local game store or from Make Big Things.
Our Bored Ghost theme song is by the amazing Pat Cupples, see his band website Hotels and Highways.
Bored Ghosts we hope you found distraction from your eternity in the void this week!
“The record store was a place of escape. It was a library and a clubhouse” - Cameron Crowe
The record store is in trouble, the boss is keeping it afloat cause music is still his passion, but today will make all the difference.
To learn more about how Damn the Man Save the Music is played check out our primer episode.
Aaron (Christopher McFarland) - The Aspiring Poet.
Afrodieter (Ken Breese) - The Flirt.
Dusty (Patrick Cartelli) - The Space Case.
The Boss: Steven Brick, a shady flaky hard ass with a soft spot for starving artists and strays.
The Bigshot: Kitchen Head (originally Mitchell Herd), once a member of The Heads, is trying to launch his solo career.
Find Patrick on twitter @patcartelli and check out his podcast Repeater
Find John on twitter @LordJoho
Find Ken on twitter @Berlingsbeard
Follow us on twitter @boredghostworld
Our Bored Ghost theme song is by the amazing Pat Cupples, see his band website Hotels and Highways.
Bored Ghosts we hope you found some distraction from your eternity in the void this week!
"What, if some day or night a demon were to steal after you into your loneliest loneliness and say to you: 'This life as you now live it and have lived it, you will have to live once more and innumerable times more' ... Would you not throw yourself down and gnash your teeth and curse the demon who spoke thus? Or have you once experienced a tremendous moment when you would have answered him: 'You are a god and never have I heard anything more divine." — Friedrich Nietzsche
The child of maths and magic summons a creature from beyond to catch a cat.
To learn more about how Star Crossed is played check out our primer episode.
The Lead:
A Demon, generous and helpful (Lucas Sandford-Long)
The Follow:
Betram Crowley III, a bright and diligent student of magic (Sharang Biswas)
Find Sharang Biswas on twitter @SharangBiswas, and check out his game Mad Science Foundation
Find John on twitter @LordJoho
Find Ken on twitter @Berlingsbeard
Follow us on twitter @boredghostworld
Our Bored Ghost theme comes from the amazing Pat Cupples, see his band website Hotels and Highways.
Bored Ghosts we hope you found some distraction from your eternity in the void this week!
This is a brief overview that lays out the rules summary of For The Queen by Alex Roberts (find her on twitter @muscularpikachu). The game is published by Evil Hat Games.
Recommended number of players: 2-6, Play time from 45 minutes to 2 hours
To play you'll need:
Story Card Deck.
For the Queen is a GM-less game with minimal setup that is a great entry into collaborative story telling and worldbuilding.
We recommend picking the physical copy at your friendly local game store or from Evil Hat Games.
Our Bored Ghost theme song is by the amazing Pat Cupples, see his band website Hotels and Highways.
Bored Ghosts we hope you found distraction from your eternity in the void this week!
This is a brief overview that lays out the rules summary of Star Crossed by Alex Roberts (find her on twitter @muscularpikachu). The game is published by the great team over at Bully Pulpit Games.
Recommended number of players: 2, Play time around 1 hour and 30 minutes.
To play you'll need:
Rulebook,
Scene Cards,
Tumbling Block Tower,
Character Sheets,
Writing Utensils.
Star Crossed is a GM-less game for two people who play as characters on either side of a conflict that keeps them apart, though they are attracted to one another.
We recommend picking the physical copy at your friendly local game store or from Bully Pulpit Games.
Our Bored Ghost theme song is by the amazing Pat Cupples, see his band website Hotels and Highways.
Bored Ghosts we hope you found distraction from your eternity in the void this week!
"If I got rid of my demons, I’d lose my angels."
— Tennessee Williams
The child of maths and magic summons a creature from beyond to catch a cat.
To learn more about how Star Crossed is played check out our primer episode.
The Lead:
A Demon, generous and helpful (Lucas Sandford-Long)
The Follow:
Betram Crowley III, a bright and diligent student of magic (Sharang Biswas)
Find Sharang Biswas on twitter @SharangBiswas, and check out his game Mad Science Foundation
Find John on twitter @LordJoho
Find Ken on twitter @Berlingsbeard
Follow us on twitter @boredghostworld
Our Bored Ghost theme comes from the amazing Pat Cupples, see his band website Hotels and Highways.
Bored Ghosts we hope you found some distraction from your eternity in the void this week!
"Do not be afraid; our fate
Cannot be taken from us; it is a gift."
— Dante Alighieri
The three join to spin, measure and cut a handful of lives that span time and worlds.
The Fool's Journey is designed by Cheyenne Wall-Grimes and published by Glittercats Fine Amusements. Check out our rules primer here.
We're assuming the roles of the three fates, Atropos, Lachesis, and Clothos and using the following script for our framing.
One Player: We are the three, sometimes called women, sometimes goddesses, sometimes one who is three, sometimes three who are one. Those who have loved us call us the Graces, those who fear us the Furies. They have called us the Parcae, Matronae, the Norns, the Moirai, the Fates.
1st: The first of us, youngest and oldest, is Clotho - the spinner, who creates the thread from the raw stuffs
2nd: The second of us, the eternal and ever-changing, is Lachesis - the allotter, who measures the thread and tests its strength
3rd: The last of us all, the oldest and the youngest, is Atropos - the unturnable, who cuts the thread and marks the end.
1st: Sisters, we have come to the table to tell a life
Hand each player a suit of cards and place the Major Arcana Aside
2nd: Sisters, we begin as all lives begin, a fool at the start and a death at the end
Place the Death Card to the right and the fool card to the left, shuffle the rest of the arcana
3rd: Sisters, we will take measure of this life and test its integrity
PHASE ONE
1st: Sisters, we can stir the pool before the child emerges. I choose to...
2nd: Sisters, we can adjust the slope of the path before the child steps. I choose to…
3rd: Sisters, we can darken the sky before the child opens their eyes. I choose to…
PHASE TWO.
UNISON: This life is spun, measured, and cut.
We're using the Aquarian Tarot from David Palladini
Find Joe DeSimone on twitter @iheartfargo
Find John on twitter @LordJoho
Find Ken on twitter @Berlingsbeard
Follow us on twitter @boredghostworld
Our Bored Ghost theme song is by the amazing Pat Cupples, see his band website Hotels and Highways.
Bored Ghosts we hope you found some distraction from your eternity in the void this week!